Lenovo ThinkReality VRX UI Design

Main Settings Panel (Quick Settings window) and VR Dock, designed by Kate Miterko and modeled by Dan Pollack, in our team's 3D environment for ThinkReality VRX.

Main Settings Panel (Quick Settings window) and VR Dock, designed by Kate Miterko and modeled by Dan Pollack, in our team's 3D environment for ThinkReality VRX.

Dock is 3D and curved to accommodate reach and feel like a physical dashboard. There are no sharp edges in our VR UI; we want to avoid things looking sharp if rotated in an immersive experience.

Dock is 3D and curved to accommodate reach and feel like a physical dashboard. There are no sharp edges in our VR UI; we want to avoid things looking sharp if rotated in an immersive experience.

A multi-panel design allows our UI to operate more fluidly in instances than our competitors. Buttons should act as expected.

A multi-panel design allows our UI to operate more fluidly in instances than our competitors. Buttons should act as expected.

My early design concepts for the 3D Dock.

My early design concepts for the 3D Dock.

My first high-fidelity design for the Settings Panel and Dock.

My first high-fidelity design for the Settings Panel and Dock.

The current (final) high-fidelity design for the VRX Software.

The current (final) high-fidelity design for the VRX Software.

Designing the UI for the ThinkReality VRX Software was as challenging as it was rewarding of an experience. And with any design in UX, the journey is not complete, and our UI is ever-evolving. After preference testing, this design was chosen by users to be the most usable, accessible, and aesthetically pleasing. From my early designs to the final product, this is where the design system for VRX was born.